Gunnstein Lye said: > On Monday 01 March 2004 18:19, Andy Ross wrote: > > There shouldn't be anything really weird about a paraglider. The big > > differences from airplane behavior are due to funny mass distribution: > > the engine acts near the c.g., but the lift and drag are rather high > > above it. My guess this is the source of the original complaint. In > > a YASim model, you could try playing with ballast tags to move the > > default weight distribution around. > > I will have a look at it, thanks. Do you think YASim is better for this > purpose? I would think so, since as far as I understand it uses the shape of > the wing to calculate lift and drag. > > > > This holds so long as the parachute stays inflated. Handling the > > non-rigid behavior of a flopping chute is going to be hard, but that's > > more of a failure mode than a flight simulation issue. :) > > Not necessarily. Controlled deflation is used as a way of controling the > glider. Wingtip collapses ("big ears") reduce the glide ratio, which can be > useful for landings, and B-stall allows you to descend vertically in a > controlled manner. > > If I have full programming control of the wing shape, then "big ears" can be > at least partially simulated. The drag effect of the collapsed wing tips > would be difficult, of course.
This was the issue that made me first think that YASim might actually not be a good choice for this application. Maybe others have an opinion on this before Gunnstein goes too far in one direction? Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel