Here is an update: Current polycount ~4400: http://www.cs.yorku.ca/~cs233144/2004050601.jpg http://www.cs.yorku.ca/~cs233144/2004050602.jpg
2 Ailerons, 4 flaps, and 5 spoilers: http://www.cs.yorku.ca/~cs233144/2004050603.jpg 40 blades for each fan: http://www.cs.yorku.ca/~cs233144/2004050604.jpg The exterior is basically done. All there left to do are the winglets, then I will upload it to my server. You can probably get it by tomorrow night. The cockpit, landing gear wells and the textures will take a while to do; plus the fact that this is my first time doing model for FlightGear, it will probably be a good idea to put this model in game for now so we can sort out any problems that may arise. We can worry about eye candy later. Regards, Ampere > On May 5, 2004 08:05 pm, Durk Talsma wrote: > > Yes, I second that. Looks really nice!. Do you already have a > > texture/livery in mind? If not, what about KLM for this one? After all, > > they're one of the major passenger MD-11 operators. :-) > > > > So, is it possible to animate 3DS models from within flightgear, or do we > > need to convert the model to AC3D for that? > > > > B.t.w., Ampere, feel free to sent me a copy of the model when you think > > you have something ready, than I'll try and integrate the model with the > > MD11 FDM configuration files. > > > > > > Cheers, > > Durk _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel