Melchior FRANZ wrote
> Sent: 06 May 2004 09:50
> To: [EMAIL PROTECTED]
> Subject: [Flightgear-devel] Re: MD-11
> 
> 
> * Erik Hofman -- Thursday 06 May 2004 10:35:
> > 1. Create separate Model directories for each livery.
> > 2. Copy the animation configuration file to each directory. 
> 3. Use the 
> > "full" path to the aircraft geometry file
> >     i.e. "Aircraft/MD-11/Models/md11.ac"
> > 4. Put different textures in the different Model directories.
> 
> If only parts have to be exchanged (such as tail logo, 
> national emblems, numbers), then the texture may contain all 
> of them, and a "textranslate" animation can select on of 
> them. This would even work for the whole aircraft but would 
> have to be done in a clever way so as not to waste too much 
> texture space. For example, the hunter maps most faces to 
> very small texture areas and doesn't have any structures 
> (nits, doors, etc.), so it could easily change its color by 
> simply setting a property. A fighter could automatically 
> choose US or German emblems etc., depending on the airport-id.  :-)
> 
> m.
> 

No nits on my Hunter, mate. :-)

Regards

Vivian



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