Melchior FRANZ wrote > Sent: 06 May 2004 09:50 > To: [EMAIL PROTECTED] > Subject: [Flightgear-devel] Re: MD-11 > > > * Erik Hofman -- Thursday 06 May 2004 10:35: > > 1. Create separate Model directories for each livery. > > 2. Copy the animation configuration file to each directory. > 3. Use the > > "full" path to the aircraft geometry file > > i.e. "Aircraft/MD-11/Models/md11.ac" > > 4. Put different textures in the different Model directories. > > If only parts have to be exchanged (such as tail logo, > national emblems, numbers), then the texture may contain all > of them, and a "textranslate" animation can select on of > them. This would even work for the whole aircraft but would > have to be done in a clever way so as not to waste too much > texture space. For example, the hunter maps most faces to > very small texture areas and doesn't have any structures > (nits, doors, etc.), so it could easily change its color by > simply setting a property. A fighter could automatically > choose US or German emblems etc., depending on the airport-id. :-) > > m. >
No nits on my Hunter, mate. :-) Regards Vivian _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel