On Saturday 18 September 2004 23:06, Lee Elliott wrote: > On Saturday 18 September 2004 19:05, Vivian Meazza wrote: > > I wrote > > > > > Sent: Saturday, September 18, 2004 3:44 PM > > > To: 'FlightGear developers discussions' > > > Subject: RE: [Flightgear-devel] Problem with ballistic > > > sub-model > > > > > > > > > ... Snip ... > > > > > > > Hmm... It's just occurred to me that although my cvs is > > > > up to date, I haven't > > > > copied over the base package data for a couple of days - > > > > is there anything in > > > > there that could be causing this problem? I've got to > > > > go out now but I'll > > > > try copying over the latest data too, when I get back. > > > > > > > > LeeE > > > > > > It's just occurred to me that I'm using my local version, > > > so it's possible that I haven't asked Erik to upload one > > > of the multitude of files it requires to alter one > > > parameter, or there's something wrong with the files I > > > sent in. It's definitely OK here with your model. I'll > > > check. There's nothing in the base package. > > > > > > BTW negative velocities don't work, otherwise drag would > > > cause things to run backwards. If you want submodels to > > > move to the rear apply a +ve speed with 180 yaw offset. > > > > > > Bone dome is easy - there's a Mk1A in the Hunter models. > > > Feel free to use it. There's no under-helmet right now - > > > on my to-do list. You'll need the visor as well. > > > > Lee > > > > Blown that theory. I've just downloaded and recompiled. The > > Red Beard does what it should. I've made it go up, down, > > forward, back > > > > Buoyancy (sp ?) etc. all work. Try Buoyancy = 32 and eda = 0 > > (eda = 1 is the non-op), and you'll see that the parent > > velocities are transferred to the submodel. > > > > I can't think of anything else to suggest. > > > > Regards > > > > Vivian > > Hmm... Just re-updated from cvs - no significant changes. > Copied over all the latest data, did a make clean in both > SimGear and FlightGear before re-compiling but still get no > change. > > This is odd. > > If it wasn't for the fact that the same model works for you > I'd suspect I'd got something wrong in the set-up. > > How do I fire the cannon in the Spitfire? I can't see a > key-mapping anywhere. I suppose I could fire it via the > property browser but that just makes me feel even more > strongly that there's something wrong my end. > > LeeE
Hmm... (part 2) Just tried firing the Spitfire cannon via the property browser and while I could hear the cannon firing I couldn't see anything leaving the a/c. Could a library version mismatch cause this? There must be a problem at this end because it works for you on your system but I'm at a bit of a loss to explain it - the compilations of SimGear & FlightGear seem to go fine. I haven't updated plib for a while - could the problem lie there? LeeE _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d