On Monday 24 Jan 2005 14:01, Oliver C. wrote:
I assume that this feature is not supported by the hardware on the consumer video cards. So OpenGL falls back to software mode. That's why we get 1-3 fps here.
Well, thats interesting; would that also explain why the normal 'point' lighting has such a crippling effect on the frame-rate?
To be honest, I don't exactly know why it has this effect on framerate (or why it isn't supported very well).
An alternative might be to use pentagonal vertex-fans and alpha blending which supposedly should perform quite well on all modern hardware.
Erik
_______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d