> Ow, that I'm not sure of.
> I guess it would be better to backport this code to support 2D panels
> also then.


The only thing lacking in the 2D code now is the ability rotate, translate, 
and *then* crop a texture.  Maybe it would be required that the texture be 
drawn to a context in memory, rotated, translated, and then cropped and drawn 
to the screen?

It's unlikely that I'll be learning OpenGL in the next few years, so it would 
be *really* great if someone could look into this issue.  This would finally 
make the 2D panel code complete.

Dave 

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