> Ow, that I'm not sure of. > I guess it would be better to backport this code to support 2D panels > also then.
The only thing lacking in the 2D code now is the ability rotate, translate, and *then* crop a texture. Maybe it would be required that the texture be drawn to a context in memory, rotated, translated, and then cropped and drawn to the screen? It's unlikely that I'll be learning OpenGL in the next few years, so it would be *really* great if someone could look into this issue. This would finally make the 2D panel code complete. Dave _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d