Harald JOHNSEN wrote:
> Josh Babcock wrote:
> 
>> Slightly off-topic. Is anyone working on or thinking about improving the
>> ability to do MFDs and glass cockpit type displays? Someday it would be
>> really nice to have an easy way to display text on a screen
>>
> You could write your text in a texture and then use that as a regular
> instrument texture. If you
> are displaying some interessant texts then it can even be a generic
> reuseable text source.

I was thinking of something a little more flexible. Piecing text
together from individual letters is extremely tedious.

> 
>> , have a
>> plugin generate an image to display on a screen (like a moving map)
> 
> not sure what you are talking about

Imagine being able to display Atlas-like output in an instrument in FG.
Similarly someone could write code that could display a weather map, or
terrain avoidance maps, or maybe some systems management stuff like the
glass-cockpit heavy metal planes have. A plugin API would not have to do
much, but would enable someone who can do a little coding to do some
neat stuff.

> 
>> or
>> have a touchscreen where the hotspots can change on the fly.
> 
> Isn't this called panel hotposts ?

No, panel hotspots are static. It would be nice to have something that
can change as things move on the display or the display changes modes. I
started thinking about this because I'm building a super-secret model
that has panels that can move. It would be pretty silly to move the
panel away and still have the hotspots hovering in mid-air.

> 
>> Maybe just
>> have a plugin system that passed screen touches and properties in one
>> direction and an image in the other.
>>
>> Josh
>>
>>  
>>
> Like 2D instruments with hotspots and conditional layers ?
> 
> Harald.
> 
> 
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