James Turner wrote:
I'm plotting to add support for startup GUIs in FlightGear itself, spurred on by recent issues with Mac GUI. My approach is to twiddle the order of initialisation so that at a critical point during the idle_state progression, the NewGUI subsystem is up, config options have been parsed, and the nav data has been read, but everything else is still 'off'. With the exclusion of nav-data, this point is reached very quickly, and I believe other work can improve the 10-20 seconds it takes to read the nav data.
What do people think? I can have a patch for SimGear that adds support, and one for fg_init that establishes the existing behaviour, done in an hour or two.
If you can get this working properly then this would be a great contribution. The startup sequence has always proved to be rather tricky to get right, this might solve some of that.
Erik -- http://www.ehtw.info (Dutch) Future of Enschede Airport Twente http://www.ehofman.com/fgfs FlightGear Flight Simulator ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel