Hi all, Finally remembered to raise this:)
I don't know exactly when it started happening but for a couple of months now I've noticed that, regardless of where I'm flying, I always seem to be flying over an island of about 12nm radius and surrounded by sea/ocean. I don't think the problem is anything to do with tile loading but with clipping in the renderer. As I fly forwards (yes, in some tests against very high winds I occasionally fly backwards) I can see the terrain smoothly appearing at the ~12nm boundary - this is especially noticeable in hilly or mountainous regions. I had a look for suitable parameters in the property tree but didn't find anything so I'm guessing that there's a hard-coded limit somewhere. Anyone else seeing this problem? If there is a hard-coded limit for this then it's much too low. Twenty+ mile visibility at ground level isn't uncommon - people are often able to see across the English Channel (22 miles) and higher Mountains and peaks are often visible at much greater distances. LeeE ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel