--- LeeE <[EMAIL PROTECTED]> schrieb:

> Hi all,
> 
> Finally remembered to raise this:)
> 
> I don't know exactly when it started happening but
> for a couple of 
> months now I've noticed that, regardless of where
> I'm flying, I 
> always seem to be flying over an island of about
> 12nm radius and 
> surrounded by sea/ocean.
> 
> I don't think the problem is anything to do with
> tile loading but 
> with clipping in the renderer.  As I fly forwards
> (yes, in some 
> tests against very high winds I occasionally fly
> backwards) I can 
> see the terrain smoothly appearing at the ~12nm
> boundary - this is 
> especially noticeable in hilly or mountainous
> regions.
> 
> I had a look for suitable parameters in the property
> tree but didn't 
> find anything so I'm guessing that there's a
> hard-coded limit 
> somewhere.  Anyone else seeing this problem?
> 
> If there is a hard-coded limit for this then it's
> much too low.  
> Twenty+ mile visibility at ground level isn't
> uncommon - people are 
> often able to see across the English Channel (22
> miles) and higher 
> Mountains and peaks are often visible at much
> greater distances.
> 
> LeeE
> 
Hi,


Not your specific problem, but I noticed the problem
with the visibility- I fly with real weather, but the
visibility doesen't match to the weather outside my
appartement. Seems to be there a hard coded limit of
11- 12 miles with real weather.

Another thing is, when I increase the visibility
manually I noticed with the last OSG-version that
there is a white surface in the sky - the blue sky
disapears, no stars. 

HHS

still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html


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