On Sunday 10 February 2008 18:19, Heiko Schulz wrote:
> --- LeeE <[EMAIL PROTECTED]> schrieb:
> > On Sunday 10 February 2008 17:45, Heiko Schulz
> >
> > wrote:
> > > --- LeeE <[EMAIL PROTECTED]> schrieb:
> > > > Hi all,
> > > >
> > > > Finally remembered to raise this:)
> > > >
> > > > I don't know exactly when it started happening
> >
> > but
> >
> > > > for a couple of
> > > > months now I've noticed that, regardless of
> >
> > where
> >
> > > > I'm flying, I
> > > > always seem to be flying over an island of about
> > > > 12nm radius and
> > > > surrounded by sea/ocean.
> > > >
> > > > I don't think the problem is anything to do with
> > > > tile loading but
> > > > with clipping in the renderer.  As I fly
> >
> > forwards
> >
> > > > (yes, in some
> > > > tests against very high winds I occasionally fly
> > > > backwards) I can
> > > > see the terrain smoothly appearing at the ~12nm
> > > > boundary - this is
> > > > especially noticeable in hilly or mountainous
> > > > regions.
> > > >
> > > > I had a look for suitable parameters in the
> >
> > property
> >
> > > > tree but didn't
> > > > find anything so I'm guessing that there's a
> > > > hard-coded limit
> > > > somewhere.  Anyone else seeing this problem?
> > > >
> > > > If there is a hard-coded limit for this then
> >
> > it's
> >
> > > > much too low.
> > > > Twenty+ mile visibility at ground level isn't
> > > > uncommon - people are
> > > > often able to see across the English Channel (22
> > > > miles) and higher
> > > > Mountains and peaks are often visible at much
> > > > greater distances.
> > > >
> > > > LeeE
> > >
> > > Hi,
> > >
> > >
> > > Not your specific problem, but I noticed the
> >
> > problem
> >
> > > with the visibility- I fly with real weather, but
> >
> > the
> >
> > > visibility doesen't match to the weather outside
> >
> > my
> >
> > > appartement. Seems to be there a hard coded limit
> >
> > of
> >
> > > 11- 12 miles with real weather.
> > >
> > > Another thing is, when I increase the visibility
> > > manually I noticed with the last OSG-version that
> > > there is a white surface in the sky - the blue sky
> > > disapears, no stars.
> > >
> > > HHS
> > >
> > > still in work:
> >
> > http://www.hoerbird.net/galerie.html
> >
> > > But already done:
> >
> > http://www.hoerbird.net/reisen.html
> >
> > >       Lesen Sie Ihre E-Mails auf dem Handy.
> > > www.yahoo.de/go
> >
> > Is your problem due to the fetched METAR visibility
> > being incorrect
> > or is the fetched METAR data correct but not being
> > used correctly?
> >
> > When you increase the visibility manually do you see
> > any terrain
> > that is further away than ~12nm?
> >
> > I see the white sky problem too.  I've noticed that
> > once I get above
> > ~8000ft asl the sky, starting at the corners of the
> > screen become
> > white.  As I continue climbing it looks as though
> > the sky has been
> > reduced to a single polygon and if I bank and turn
> > the poly appears
> > to rotate.  Actually, I think the poly doesn't
> > change it's
> > alignment - the apparent rotation being due to the
> > change in
> > heading.
> >
> > I thought it might be possible that the white sky
> > problem is related
> > to the terrain clipping problem, so I was going to
> > see the outcome
> > of that before I raised the white sky issue:)
> >
> > LeeE
>
> It seems to mee, that METAR is not used correctly.
> METAR ssems alright to me, if in RL the visibility is
> under 11nm, ti is in FGFS too. But above 11nm - FGFS
> can't show this....
>
> still in work: http://www.hoerbird.net/galerie.html
> But already done: http://www.hoerbird.net/reisen.html
>
>
>        __________________________________  Ihre erste Baustelle?
> Wissenswertes für Bastler und Hobby Handwerker.
> www.yahoo.de/clever

Sound like the same problem.

LeeE

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