On Sunday 10 February 2008 18:19, Heiko Schulz wrote: > --- LeeE <[EMAIL PROTECTED]> schrieb: > > On Sunday 10 February 2008 17:45, Heiko Schulz > > > > wrote: > > > --- LeeE <[EMAIL PROTECTED]> schrieb: > > > > Hi all, > > > > > > > > Finally remembered to raise this:) > > > > > > > > I don't know exactly when it started happening > > > > but > > > > > > for a couple of > > > > months now I've noticed that, regardless of > > > > where > > > > > > I'm flying, I > > > > always seem to be flying over an island of about > > > > 12nm radius and > > > > surrounded by sea/ocean. > > > > > > > > I don't think the problem is anything to do with > > > > tile loading but > > > > with clipping in the renderer. As I fly > > > > forwards > > > > > > (yes, in some > > > > tests against very high winds I occasionally fly > > > > backwards) I can > > > > see the terrain smoothly appearing at the ~12nm > > > > boundary - this is > > > > especially noticeable in hilly or mountainous > > > > regions. > > > > > > > > I had a look for suitable parameters in the > > > > property > > > > > > tree but didn't > > > > find anything so I'm guessing that there's a > > > > hard-coded limit > > > > somewhere. Anyone else seeing this problem? > > > > > > > > If there is a hard-coded limit for this then > > > > it's > > > > > > much too low. > > > > Twenty+ mile visibility at ground level isn't > > > > uncommon - people are > > > > often able to see across the English Channel (22 > > > > miles) and higher > > > > Mountains and peaks are often visible at much > > > > greater distances. > > > > > > > > LeeE > > > > > > Hi, > > > > > > > > > Not your specific problem, but I noticed the > > > > problem > > > > > with the visibility- I fly with real weather, but > > > > the > > > > > visibility doesen't match to the weather outside > > > > my > > > > > appartement. Seems to be there a hard coded limit > > > > of > > > > > 11- 12 miles with real weather. > > > > > > Another thing is, when I increase the visibility > > > manually I noticed with the last OSG-version that > > > there is a white surface in the sky - the blue sky > > > disapears, no stars. > > > > > > HHS > > > > > > still in work: > > > > http://www.hoerbird.net/galerie.html > > > > > But already done: > > > > http://www.hoerbird.net/reisen.html > > > > > Lesen Sie Ihre E-Mails auf dem Handy. > > > www.yahoo.de/go > > > > Is your problem due to the fetched METAR visibility > > being incorrect > > or is the fetched METAR data correct but not being > > used correctly? > > > > When you increase the visibility manually do you see > > any terrain > > that is further away than ~12nm? > > > > I see the white sky problem too. I've noticed that > > once I get above > > ~8000ft asl the sky, starting at the corners of the > > screen become > > white. As I continue climbing it looks as though > > the sky has been > > reduced to a single polygon and if I bank and turn > > the poly appears > > to rotate. Actually, I think the poly doesn't > > change it's > > alignment - the apparent rotation being due to the > > change in > > heading. > > > > I thought it might be possible that the white sky > > problem is related > > to the terrain clipping problem, so I was going to > > see the outcome > > of that before I raised the white sky issue:) > > > > LeeE > > It seems to mee, that METAR is not used correctly. > METAR ssems alright to me, if in RL the visibility is > under 11nm, ti is in FGFS too. But above 11nm - FGFS > can't show this.... > > still in work: http://www.hoerbird.net/galerie.html > But already done: http://www.hoerbird.net/reisen.html > > > __________________________________ Ihre erste Baustelle? > Wissenswertes für Bastler und Hobby Handwerker. > www.yahoo.de/clever
Sound like the same problem. LeeE ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel