Hi, I've been trying to use Blender for UV texturing but I've been hitting a few problems.
The first problem is that when I import a .obj format model all of the sub-object ordering and grouping is lost. I seem to be getting each sub-object in it's own group, the name of which gives no clue to the sub-object name. At the same time, the ordering of the sub-objects is completely lost so the only way to find a particular sub-object is to show them all in an outline window and then scroll down the list until you manage to spot it. Any links to a tutorial or reference that shows how to import objects and subsequently re-order them would be useful. The next problem I had was actually unwrapping some of the meshs - sometimes the unwrap seemed ok, except it might be at an arbitrary angle i.e. not aligned horizontally or vertically, but for some objects the unwrap is badly distorted i.e. when unwrapping an upper wing surface object the wing tips were about twice the width of the root! On another sub-object, the unwrap actually overlapped two widely unconnected parts of the mesh (this was the top half of something - the lower half, which was similar in outline but with slightly different surface contours unwrapped ok, but was slewed by approx 15 deg) If anyone has any tutorials or references that address these problems I'd really appreciate it. Obviously, I've been trying the tutorial links from the blender.org web-site but none of them seem to address these particular problems (and some of them just plain didn't work or showed panels/buttons/menu entries that don't seem to exist in the version I'm using - 2.4.2) I'm asking here because I know that quite a few of you use Blender for texturing and I don't want to have to register on yet another *!&* forum and then spend the first couple of days convincing people that I do have some clue about 3D and that I'm not interested in using Blender for modelling. TIA LeeE ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel