Hi,

I've been trying to use Blender for UV texturing but I've been 
hitting a few problems.

The first problem is that when I import a .obj format model all of 
the sub-object ordering and grouping is lost.  I seem to be getting 
each sub-object in it's own group, the name of which gives no clue 
to the sub-object name.  At the same time, the ordering of the 
sub-objects is completely lost so the only way to find a particular 
sub-object is to show them all in an outline window and then scroll 
down the list until you manage to spot it.

Any links to a tutorial or reference that shows how to import 
objects and subsequently re-order them would be useful.

The next problem I had was actually unwrapping some of the meshs - 
sometimes the unwrap seemed ok, except it might be at an arbitrary 
angle i.e. not aligned horizontally or vertically, but for some 
objects the unwrap is badly distorted i.e. when unwrapping an upper 
wing surface object the wing tips were about twice the width of the 
root!  On another sub-object, the unwrap actually overlapped two 
widely unconnected parts of the mesh (this was the top half of 
something - the lower half, which was similar in outline but with 
slightly different surface contours unwrapped ok, but was slewed by 
approx 15 deg)

If anyone has any tutorials or references that address these 
problems I'd really appreciate it.

Obviously, I've been trying the tutorial links from the blender.org 
web-site but none of them seem to address these particular problems 
(and some of them just plain didn't work or showed 
panels/buttons/menu entries that don't seem to exist in the version 
I'm using - 2.4.2)

I'm asking here because I know that quite a few of you use Blender 
for texturing and I don't want to have to register on yet another 
*!&* forum and then spend the first couple of days convincing 
people that I do have some clue about 3D and that I'm not 
interested in using Blender for modelling.

TIA

LeeE

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