On Saturday 01 March 2008 23:57, Jeff Koppe wrote:
> > ----- Original Message -----
> > From: LeeE <[EMAIL PROTECTED]>
> > To: "FlightGear developers discussions"
> > <flightgear-devel@lists.sourceforge.net> Subject: Re:
> > [Flightgear-devel] Request for Blender tutorials Date: Sat, 1
> > Mar 2008 18:35:24 +0000
> >
> >
> >
> > I guess that if you start learning 3D on Blender things make
> > sense but if you've come from any other 3D package it seems
> > impossible to get to grips with and very counter-intuitive.
> >
> > LeeE
>
> I'd have to agree with you on that. I'm not sure if they cover UV
> mapping yet but I found the http://blenderunderground.com/
> tutorials pretty helpful. If you're not opposed to using a
> proprietary Windows solution I've always been fond of Ultimate
> Unwrap (http://www.unwrap3d.com/). I just never seem to find
> enough time to wrap my head around Blender.
>
> What? Someone's used my obj->ac Ruby script? I'm psyched!
>
> --jeff

Thanks for the link - heh - found yet another reference to the 
BioRUST UV mapping tutorial:)

I don't have a problem with proprietary s/w but I haven't got a 
windows m/c to run it on.

Gradually making some progress with Blender though.

LeeE

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