On Saturday 01 March 2008 23:57, Jeff Koppe wrote: > > ----- Original Message ----- > > From: LeeE <[EMAIL PROTECTED]> > > To: "FlightGear developers discussions" > > <flightgear-devel@lists.sourceforge.net> Subject: Re: > > [Flightgear-devel] Request for Blender tutorials Date: Sat, 1 > > Mar 2008 18:35:24 +0000 > > > > > > > > I guess that if you start learning 3D on Blender things make > > sense but if you've come from any other 3D package it seems > > impossible to get to grips with and very counter-intuitive. > > > > LeeE > > I'd have to agree with you on that. I'm not sure if they cover UV > mapping yet but I found the http://blenderunderground.com/ > tutorials pretty helpful. If you're not opposed to using a > proprietary Windows solution I've always been fond of Ultimate > Unwrap (http://www.unwrap3d.com/). I just never seem to find > enough time to wrap my head around Blender. > > What? Someone's used my obj->ac Ruby script? I'm psyched! > > --jeff
Thanks for the link - heh - found yet another reference to the BioRUST UV mapping tutorial:) I don't have a problem with proprietary s/w but I haven't got a windows m/c to run it on. Gradually making some progress with Blender though. LeeE ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel