--- LeeE <[EMAIL PROTECTED]> schrieb: > Hi, > > I've been trying to use Blender for UV texturing but > I've been > hitting a few problems. > > The first problem is that when I import a .obj > format model all of > the sub-object ordering and grouping is lost. I > seem to be getting > each sub-object in it's own group, the name of which > gives no clue > to the sub-object name. At the same time, the > ordering of the > sub-objects is completely lost so the only way to > find a particular > sub-object is to show them all in an outline window > and then scroll > down the list until you manage to spot it. > > Any links to a tutorial or reference that shows how > to import > objects and subsequently re-order them would be > useful. > > The next problem I had was actually unwrapping some > of the meshs - > sometimes the unwrap seemed ok, except it might be > at an arbitrary > angle i.e. not aligned horizontally or vertically, > but for some > objects the unwrap is badly distorted i.e. when > unwrapping an upper > wing surface object the wing tips were about twice > the width of the > root! On another sub-object, the unwrap actually > overlapped two > widely unconnected parts of the mesh (this was the > top half of > something - the lower half, which was similar in > outline but with > slightly different surface contours unwrapped ok, > but was slewed by > approx 15 deg) > > If anyone has any tutorials or references that > address these > problems I'd really appreciate it. > > Obviously, I've been trying the tutorial links from > the blender.org > web-site but none of them seem to address these > particular problems > (and some of them just plain didn't work or showed > panels/buttons/menu entries that don't seem to exist > in the version > I'm using - 2.4.2) > > I'm asking here because I know that quite a few of > you use Blender > for texturing and I don't want to have to register > on yet another > *!&* forum and then spend the first couple of days > convincing > people that I do have some clue about 3D and that > I'm not > interested in using Blender for modelling. > > TIA > > LeeE > Search for wikibooks - this could help you!
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