On Wed, 23 Jul 2008, Erik Hofman wrote:

>> Ordering transparencies is handled automatically, which can lead to
>> unexpected problems - I had to break the Seahawk canopy into many separate
>> objects to ensure that objects inside were visible, but otherwise it usually
>> works well.
>
> Odd, I keep getting that the non-transparent sections of the texture get
> transparent within FlightGear (creating a hole in the fuselage).

Hi,

If I have understood the transparency issues correctly, semi-transparent 
objects are one source of ordering problems. You could consider/try 
separating the transparent and the opaque parts into separate objects.

The work on FG/OSG has lead to major architectural improvements behind 
the scenes, e.g. having all model loading moved off the main thread.
The use of the OSG data base pager has also considerably reduced the 
memory footprint of FlightGear on my box.

Cheers,

Anders
-- 
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Anders Gidenstam
WWW: http://www.gidenstam.org/FlightGear/

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