--- On Wed, 23/7/08, Vivian Meazza wrote:
> 3d clouds have not been ported to osg. At the current rate
> of progress - sometime in the next decade :-).

Progress is marginally better than that - I've ported the code and have even 
got it to compile. 

I'm now at the stage of crashes-on-startup which will entertain me for some 
time while I remember how to write C++ code properly :) 

I expect to progress through the  random-black-squares-underneath-the-terrain, 
thirty-minutes-to-start and one-frame-per-second phases over the next month or 
so.

At this point, Tim will helpfully point out how I can make things much more 
efficient, and make the squares of texture actually look like clouds. Then 
finally we'll have 3-D clouds, and everyone will wonder what the fuss was about 
in the first place.

So, I wouldn't stay up late waiting for CVS commit messages, but equally I 
don't think things are quite as bad as they might seem. 

Finally, if anyone wants to help out, OSG isn't all that scary ... it is 
certainly easier to write for than plib!

-Stuart


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