On mer 13 août 2008, Melchior FRANZ wrote: > And while we are at it ... :-) > > * gerard robin -- Wednesday 13 August 2008: > > <particlesystem> > > <type>normal</type> > > <!--<offset> > > <x-m>1.75098</x-m> > > This should be <offsets> (plural!). Maybe that's why you commented it > out and made three separate <particlesystem> files, one for each float? > Because the offsets didn't work? :-) > > It would IMHO be a good idea to have only one floats config, only one > gear config, only one exhaust config, and to include them as often as > necessary with different offsets: > > > <particlesystem> > <offsets> > ...offsets for *left* float ... > </offsets> > <flux include="flux.xml" omit-node="y"/> > </particlesystem> > > <particlesystem> > <offsets> > ...offsets for *right* float... > </offsets> > <flux include="flux.xml" omit-node="y"/> > </particlesystem> > > > Note the "omit-node"! It replaces the <flux> node by the contents > of the included file -- it doesn't store them under this node. With > this setup you have only one file to tweak, and not three to keep > in sync. > > > <!--<texture>particle1.rgb</texture>--> > > <texture> commented out? No wonder the squares looks a bit plain. :-)
Was not in use in OSG file (not any texture, was strictly translated ) , so i did not want to add it here, yes it could used to improve the eye candy > > > <counter> > > <!-- <condition>[...]</condition>--> > > </counter> > > The <condition> isn't used here, but it wouldn't work, anyway. > <condition>s are now expected at the <particlesystem>'s top level! > > m. > Here i did not change anything because the test is done on ONLY one float, by now i do not intend to test the full Catalina animation. Sure, later on, if find a better result, and may be some improvements on the existing system, i will do it. This was, to understand and to show the difference, and to open the discussion about it :) -- Gérard http://pagesperso-orange.fr/GRTux/ "J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire " ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel