>> >> > ..you fly FG in IVAO using Wintendo???  How do these communicate?
>> >>
>> >> It would be nice to fly FG in IVAO (this is the whole point of this
>> >> conversation), whatever platform. I personally prefer Linux, but
>> >> as FG is multiplatform, then IVAO would turn multiplatform...
>> >
>> > ..yeah, but never mind my surprise, the important question
>> > on my line above, was: "How do these communicate?"
>> >
>>
>> I think I'm missing something from your question. How do who
>> communicate? FG and IVAO?
>
> ..yup, the programs, they must communicate somehow.  Your wrote your
> own code to do this?

I don't fly FG in IVAO. No one does. If I did, I wouldn't have started all 
this :) If you are asking how flight simulators in general communicate with 
IVAO, there are client applications that do this: IvAp (for MSFS), Squawkbox 
(for MSFS, Fly!), X-IvAp (for X-Plane), etc. It has to be that way because 
of these simulators not being open source.

> ..some aren't, agreed, and some combinations _are_ possible, but let's
> first have IVAO weed out it's litigation traps, e.g. this gem, the last
> line of §2 in http://www.ivao.aero/rulregs/va-r-r.asp ,  doesn't quite
> fly with me, obviously IVAO and its Executive Commitee _is_ subject to
> copyright law and the GPL, if they do anything mentioned in either of
> these.

This refers only to Virtual Airline registration. However, I'm not law 
expert, cannot add anything else to this respect; perhaps the database 
administrator could explain it.

Best,

Pep.


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