On Sat, 2010-08-07 at 01:45 +0200, HB-GRAL wrote: > Hi all, > > I see a lot of improvements with recent shaders. But there comes some > renewals I do not how to work with. > > - Snow: Activating the landmass shaders gives me some snow. Some > material is not covered i.e. glacier. And snow is starting by default at > 2000 (2000 what?). Is this real i.e. for season 'summer'? And how can I > change appearance of this soft-edge 'geometrical' snow fields?
The snow border height (above which the snow shader should render snow) is controlled using the rendering dialog box. Since the scenery in FlightGear is using meters I guess it's 2000 meters. > > - Mystic gray blobs: When I activate landmass shader everywhere there > are some 'random' gray blobs now. What is the goal of this blobs? Is it > possible to add a texture to this blobs? I haven't seen these.. unless this is also the snow shader. > - Crop shader: This is a very interesting shader of course. But when I > activate it- only one crop type is covered by this shader. Is the crop > shader thought to have multiple crop effects? How can I work with this > shader and different textures to get things like irregular crop and many > many other crop types like we have in recent landcover? As far as I know the crop shader creates it's own appearance. That's why you can't see any repetitions (which are common when using textures). It's only one type of cover right now. Erik ------------------------------------------------------------------------------ This SF.net email is sponsored by Make an app they can't live without Enter the BlackBerry Developer Challenge http://p.sf.net/sfu/RIM-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel