----- "HB-GRAL" a écrit :
> Is it possible to add (or blend) a texture in the shaders to steep=
> gray instead of calculating a 'simple colour cloud'? In combination with a
> texture it probably looks like all the 'perhaps' and is a very nice
> feature.

You can add the rock texture to the effect file as another texture unit and, in 
the shader, blend it with the base texture when the steepness criterion is met.

-Fred

-- 
Frédéric Bouvier
http://my.fotolia.com/frfoto/              Photo gallery - album photo
http://www.youtube.com/user/fgfred64       Videos


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