----- "HB-GRAL" a écrit : > Is it possible to add (or blend) a texture in the shaders to steep= > gray instead of calculating a 'simple colour cloud'? In combination with a > texture it probably looks like all the 'perhaps' and is a very nice > feature.
You can add the rock texture to the effect file as another texture unit and, in the shader, blend it with the base texture when the steepness criterion is met. -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos ------------------------------------------------------------------------------ This SF.net email is sponsored by Make an app they can't live without Enter the BlackBerry Developer Challenge http://p.sf.net/sfu/RIM-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel