Erik Hofman schrieb:
>> - Mystic gray blobs: When I activate landmass shader everywhere there 
>> are some 'random' gray blobs now. What is the goal of this blobs? Is it 
>> possible to add a texture to this blobs?
> 
> I haven't seen these.. unless this is also the snow shader.

I get this with recent GIT fgdata.

Here is an example from a forum post (picture 1/3/4)
http://www.flightgear.org/forums/viewtopic.php?f=5&t=8968&p=89056#p89056

Here is what I get in the mountains (with own experimental new texture 
and landmass activated)
http://tinyurl.com/377ol2a

> 
> 
> As far as I know the crop shader creates it's own appearance. That's why
> you can't see any repetitions (which are common when using textures).
> It's only one type of cover right now.
> 
> Erik
> 

What stands 'crop.png' in /Textures/Terrain for? Is this ornament not 
used and repeated?

Maybe you can not see the repetition of the texture but from a less 
mathematical view the cropland looks all the same here when I activate 
the crop shader. It covers most of the terrain with the same ornament 
and same colors. From my point of view this is also a bit 'repetitive'.

When I want to have more different croplands how should I go further 
with the crop shader? Building different crop.png’s and cropcolors? How 
can I alter this textures/ornaments for cropland terrain? And is it also 
possible to add a relief/normalmap to crop?

Thanks- gral

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