Erik Hofman schrieb: >> - Mystic gray blobs: When I activate landmass shader everywhere there >> are some 'random' gray blobs now. What is the goal of this blobs? Is it >> possible to add a texture to this blobs? > > I haven't seen these.. unless this is also the snow shader.
I get this with recent GIT fgdata. Here is an example from a forum post (picture 1/3/4) http://www.flightgear.org/forums/viewtopic.php?f=5&t=8968&p=89056#p89056 Here is what I get in the mountains (with own experimental new texture and landmass activated) http://tinyurl.com/377ol2a > > > As far as I know the crop shader creates it's own appearance. That's why > you can't see any repetitions (which are common when using textures). > It's only one type of cover right now. > > Erik > What stands 'crop.png' in /Textures/Terrain for? Is this ornament not used and repeated? Maybe you can not see the repetition of the texture but from a less mathematical view the cropland looks all the same here when I activate the crop shader. It covers most of the terrain with the same ornament and same colors. From my point of view this is also a bit 'repetitive'. When I want to have more different croplands how should I go further with the crop shader? Building different crop.png’s and cropcolors? How can I alter this textures/ornaments for cropland terrain? And is it also possible to add a relief/normalmap to crop? Thanks- gral ------------------------------------------------------------------------------ This SF.net email is sponsored by Make an app they can't live without Enter the BlackBerry Developer Challenge http://p.sf.net/sfu/RIM-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel