Frederic Bouvier schrieb: > ----- "HB-GRAL" a écrit : >> Is it possible to add (or blend) a texture in the shaders to steep= >> gray instead of calculating a 'simple colour cloud'? In combination with a >> texture it probably looks like all the 'perhaps' and is a very nice >> feature. > > You can add the rock texture to the effect file as another texture unit and, > in the shader, blend it with the base texture when the steepness criterion is > met. > > -Fred >
Thank you Fred and Vivian. I will give this a try soon. I didn’t see the steepness criterion yet but I will check for it. Hard job for me, but interesting ;-) -Yves ------------------------------------------------------------------------------ This SF.net email is sponsored by Make an app they can't live without Enter the BlackBerry Developer Challenge http://p.sf.net/sfu/RIM-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel