Frederic Bouvier schrieb:
> ----- "HB-GRAL" a écrit :
>> Is it possible to add (or blend) a texture in the shaders to steep=
>> gray instead of calculating a 'simple colour cloud'? In combination with a
>> texture it probably looks like all the 'perhaps' and is a very nice
>> feature.
> 
> You can add the rock texture to the effect file as another texture unit and, 
> in the shader, blend it with the base texture when the steepness criterion is 
> met.
> 
> -Fred
> 

Thank you Fred and Vivian. I will give this a try soon. I didn’t see the 
steepness criterion yet but I will check for it. Hard job for me, but 
interesting ;-)

-Yves

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