Sorry to jump in here quickly, don't have time to formulate a full reply now as have to pop out but I shall later.
It has always, since I joined the FG community, been my goal to overhaul the FG sound engine. My commercial background is as a professional Flight Simulator Sound Developer. In years gone by I co founded what was the worlds largest (at the time) sound studio dedicated to aviation sounds and recordings. We worked mainly on the MSFS platform, and some other professional simulators. Including the FSX Acceleration release. I've got literally several Tb of raw recordings on many, many hard disks and backup media, all of which I own full rights to and am more than happy to release the majority of it as GPL. I am right now going through and cataloging it all, something which has taken many months to do. I have a full set of professional recording equipment which has been bought specifically for use in an aviation environment, as well as many contacts at airports around the world who have let me record there previously. In the past I have also coded entire sound engines for games, including things like implementations of "sound cones" and environmental triggers (running streams/waterfalls/road noises/airport background noises) For a few months myself and another professional sound engineer (although only a recent flight sim convert) have been working in the background trying to enhance the default FG sounds considerably, and adding a lot more new ones as well. I just wanted you to know that there are some people out there working on it, and it isn't entirely "dead" in FG. If I get time I shall post a small teaser video of the work so far, and my ideas and implementations on the coding side too, only if anyone is interested of course. All the best, Alex On 11 Dec 2010, at 19:25, kreuzritter2000 wrote: > Hello to everyone, > > Today i had an idea about how to get more people with knowledge about > sound effects. > > So far as i can see this, the thing flightgear lacks most at the moment > is a wide variety of sound effects and sound files. > FlightGear has many developers that work on the source code, 3d models, > scenery, textures and visual effects but the amount of people that is > working on sound files is very small. > And one of the major reason why this is that way is in my opinion the > reason, that people who has that knowledge about sound engineering or > the abtility to record aviation specific sounds don't know, that their > knowledge could be usefull for FlightGear. Most people still think, that > creating simulations/games is only something about programming and this > is, as you all know, untrue. > > So to change that i suggest to use the next relase for advertising to > specificaly attract people with that knowledge and the capability to > record sound effects and create them. > This could be done by putting a text like "We urgently need people with > knowledge how to record and create sound effects for FlightGear." > directly on the splash screen of FlightGear, so people who has that > knowledge can see that when they start FlightGear to fly/play. > > Of course using the splash screen for this could also be used to attract > other people with other special knowledge about special topics where > FlightGear still needs developers. > The topic sound effects and sound files is only one suggestion that came > into my mind. > > When it comes to recording sound effects especially people who are > working on airports or with airplanes could be very usefull, because > they work directly at a place where sounds, that might be needed for a > flight simulator, can be heard and much more important recorded. > > > BTW, the realase notes itself could be also very used for advertising to > attract new people for topics of development where persons with special > outstanding abilities in this area are still needed. > I think when news websites write about a new relase of flightgear they > will also add informations like "FlightGear project is looking for > people to create sound files.." when they know that, that the FlightGear > project is really looking for such people. So to let news magazins know > that, putting this in the release notes/announcement would be quite > helpful. > > > > What do you think about using the splash screen and new version > announcments for advertising to attract new developers? > > > Best Regards, > Oliver C. > > > > > ------------------------------------------------------------------------------ > Oracle to DB2 Conversion Guide: Learn learn about native support for PL/SQL, > new data types, scalar functions, improved concurrency, built-in packages, > OCI, SQL*Plus, data movement tools, best practices and more. > http://p.sf.net/sfu/oracle-sfdev2dev > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel ------------------------------------------------------------------------------ Oracle to DB2 Conversion Guide: Learn learn about native support for PL/SQL, new data types, scalar functions, improved concurrency, built-in packages, OCI, SQL*Plus, data movement tools, best practices and more. http://p.sf.net/sfu/oracle-sfdev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel