On Tuesday 05 April 2011 19:07:10 Vivian Meazza wrote: > > Actually - it wasn't working correctly - you are using a cube cross texture > with cube map shader - which, much to my surprise works after a fashion. > > I'll investigate further. > > Vivian Ooops, I left the cube cross on the fuselage shader on the released version, my bad. Missed that, probably because it was working.
I was refering at the reflect shader used by the cockpit. Please check this picture: http://ompldr.org/vODRxcw Thanks for looking into this. Btw: I think the Tempest looks great, and it's a shame to use such a small texture, please consider using at least 2048x2048 ;) ------------------------------------------------------------------------------ Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants your games. http://p.sf.net/sfu/verizon-sfdev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel