On Tue, 5 Apr 2011 12:09:17 +0300, Emilian wrote in message 
<201104051209.17330.emili...@gmail.com>:

> Thanks anyway :). But the problem I was asking you to take a look at
> was a bit different :
> 
> Problem was in the cockpit, there are some full black faces on
> objects I know are correctly mapped (and I can easily reproduce the
> problem with any object that's using the reflect shader and has a
> perfectly vertical face), and I was asking you to take a look and see
> if you can reproduce the bug on your end. (Maybe it's system/gpu
> specific). Also you can see a weird black rectangle reflected by the
> pilot seat if you look straight down. (or at least that's what I see
> here). It looks as if one face of the reflected "cube" is smaller
> than the other . And before you ask, problem isn't related nor fixed
> by .dds textures (it looks just the same no matter what type of
> texture I use).

..screen shot link of what to look for, and command line suggestion 
to reproduce this?

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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