Emilian,

 

After some investigation, it is all working as expected. Here is a
demonstration of all the possible features of bump mapping, reflections,
reflection mapping, cube maps and cube crosses all working together.

 

 <ftp://abbeytheatre2.org.uk:2121/flightgear/IAR80/iar80-mapped.png>
ftp://abbeytheatre2.org.uk:2121/flightgear/IAR80/iar80-mapped.png

 

I've found some, but not all, of the objects with no texture but with
reflection applied. Later I will put the amended files where you can
download them so that you can adjust the parameters to your own
satisfaction.

 

Vivian

 

 

-----Original Message-----
From: Vivian Meazza [mailto:vivian.mea...@lineone.net] 
Sent: 04 April 2011 13:56
To: 'FlightGear developers discussions'
Subject: RE: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

 

Emilian,

 

I've been devilling around in the IAR80 - something is generating that
error, and I haven't found it yet. It also looks as if the cube cross option
is no longer working here. I'll keep on some more.

 

Vivian

 

-----Original Message-----
>From Huminiuc [mailto:emili...@gmail.com] 
Sent: 03 April 2011 23:20
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

 

On Monday 04 April 2011 01:00:36 Vivian Meazza wrote:

> Emilian

> 

> > On Thursday 31 March 2011 12:03:50 Vivian Meazza wrote:

> > > > Happens here if I disable and then reenable the shaders with the

> > > > view-

> > > > 

> > > > rendering options.

> > > 

> > > What happens?

> > 

> > The render bin error.

> > 

> > > > Also most of the "no image file, .." errors go away if I specify

> > > > paths

> > 

> > to

> > 

> > > > them

> > > > in the effect that inherits the one from Effects/reflect*

> > > > (inheritance problem ?).

> > > 

> > > No, it's not inheritance problems. It's people using unchanged copies

> > > of code which is meant to be an example. But I think I can fix it. In

> > > any case, the warnings shouldn't affect the functioning of the shader.

> > > 

> > > Vivian

> > 

> > Ok.. so the reflect.eff in $FG_ROOT/Effects is only meant as an example
?

> > It should say so. Instead it says it can be inherited.

> 

> That's not what I meant. It was the use of

> Aircraft/737-300/Models/Effects/733LH.ReflectionMap3 when it is not

> appropriate. Reflect.eff can and should be inherited.

 

I see, thanks for clearing that out :).

 

> 

> > Nevermind that, if I inherit it in an .eff, shouldn't the unchanged

> > elements be

> > passed to the other .eff ?

> 

> Yes, and as AFAIKS that works correctly.

> 

> I have amended data/Effects/reflect.eff so that it uses a generic example

> reflect map, which needs replacing for individual aircraft.

> 

> There is one remaining error message which can be generated:

> 

> "failed to load effect texture file D:/path/to/your/data/"

> 

> This slightly misleading error message is generated when the object that

> has the reflection effect applied has no base texture. The effect still

> works as expected though. The fix is obviously to apply a base texture.

> 

> Vivian

I see, I think i've got a couple of those in the IAR cockpit that might give
me that error :"> 

If it's not too much to ask will you take a look at this:

http://code.google.com/p/flightgear-bugs/issues/detail?id=262

It's very visible in the IAR cokpit. Might be a mistake on my part, but I
haven't got any feedback watsoever :(.

 

 

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