On Tuesday 05 April 2011 11:35:38 Vivian Meazza wrote:
> Emilian,
> 
> 
> 
> After some investigation, it is all working as expected. Here is a
> demonstration of all the possible features of bump mapping, reflections,
> reflection mapping, cube maps and cube crosses all working together.
> 
> 
> 
>  <ftp://abbeytheatre2.org.uk:2121/flightgear/IAR80/iar80-mapped.png>
> ftp://abbeytheatre2.org.uk:2121/flightgear/IAR80/iar80-mapped.png
> 
> 
> 
> I've found some, but not all, of the objects with no texture but with
> reflection applied. Later I will put the amended files where you can
> download them so that you can adjust the parameters to your own
> satisfaction.
> 
> 
> 
> Vivian
:) I know it's working. The "dull" reflection on the default livery is 
intentional, as camo paint wasn't very shiny. The "no image file" errors went 
away anyway, as I've converted the model to use .dds maps, and was forced to 
specify paths to all the textures, as I will provide local copies of them , 
converted to .dds.

Thanks anyway :). But the problem I was asking you to take a look at was a bit 
different :

Problem was in the cockpit, there are some full black faces on objects I know 
are correctly mapped (and I can easily reproduce the problem with any object 
that's using the reflect shader and has a perfectly vertical face), and I was 
asking you to take a look and see if you can reproduce the bug on your end. 
(Maybe it's system/gpu specific).
Also you can see a weird black rectangle reflected by the pilot seat if you 
look straight down. (or at least that's what I see here). It looks as if one 
face of the reflected "cube" is smaller than the other .
And before you ask, problem isn't related nor fixed by .dds textures (it looks 
just the same no matter what type of texture I use).


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