On Fri, 2011-04-15 at 11:22 +0200, Durk Talsma wrote: > Like, Christian and Vivian stated earlier, I would also hate to see a patch > getting lost, especially when it contains promise. This is why I originally > suggested committing it. > > I would suggest that (even though it may not be production-ready yet), we > commit the patch on the condition that; 1) the shader in question is disabled > by default, and 2) in its disabled state doesn't have an adverse impact . > > Thoughts / Ideas?
Let me take a look at it this weekend and I'll commit it then. Erik ------------------------------------------------------------------------------ Benefiting from Server Virtualization: Beyond Initial Workload Consolidation -- Increasing the use of server virtualization is a top priority.Virtualization can reduce costs, simplify management, and improve application availability and disaster protection. Learn more about boosting the value of server virtualization. http://p.sf.net/sfu/vmware-sfdev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel