On Fri, 2011-04-15 at 11:22 +0200, Durk Talsma wrote:
> Like, Christian and Vivian stated earlier, I would also hate to see a patch 
> getting lost, especially when it contains promise.  This is why I originally 
> suggested committing it. 
> 
> I would suggest that (even though it may not be production-ready yet), we 
> commit the patch on the condition that; 1) the shader in question is disabled 
> by default, and 2) in its disabled state doesn't have an adverse impact . 
> 
> Thoughts / Ideas?

Let me take a look at it this weekend and I'll commit it then.

Erik


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