Durk wrote > > On 15 Apr 2011, at 08:41, Erik Hofman wrote: > > > On Fri, 2011-04-15 at 00:16 +0200, Christian Schmitt wrote: > >> I can only agee with Vivian here: lets get this change into GIT, so > that it > >> doesn't get lost as so many others in the past. The shader is not > perfect > >> yet, but that should not hurt, as it is disabled as a default. Those > who > >> want to test and improve it are free to do so. > >> Let me add that it's good to have people who work on things like > shaders (we > >> need every single one of them). > > > > I'm not opposed to adding the shaders but I want a good look at the code > > to make sure that current functionality is not lost with the patch > > before it gets committed. > > > > Like, Christian and Vivian stated earlier, I would also hate to see a > patch getting lost, especially when it contains promise. This is why I > originally suggested committing it. > > I would suggest that (even though it may not be production-ready yet), we > commit the patch on the condition that; 1) the shader in question is > disabled by default, and 2) in its disabled state doesn't have an adverse > impact . > > Thoughts / Ideas? >
I'm just putting together a data commit to do just that. But it will still need the Fg/SG patches Vivian ------------------------------------------------------------------------------ Benefiting from Server Virtualization: Beyond Initial Workload Consolidation -- Increasing the use of server virtualization is a top priority.Virtualization can reduce costs, simplify management, and improve application availability and disaster protection. Learn more about boosting the value of server virtualization. http://p.sf.net/sfu/vmware-sfdev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel