On Friday 13 April 2012 10:42:48 Renk Thorsten wrote: > > Apart that the earth is a sphere and ocean tiles are large pieces > > of terrain where the curvature is quite apparent, how whould you > > define flat ? > > 'flat' = 'For any visibility we can actually render, the normal (before wave > noise) is (0,0,1) in model space to such a good approximation that you > won't spot the difference to the actual normal including earth curvature if > I show you a picture.' > > Cheers, > > * Thorsten That will give you even worse lighting difference between tiles, and will shurely give you ugly artefacts and wrong speculars in relation with the sun ;)
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