On 14 Apr 2012, at 10:10, Mathias Fröhlich wrote: > But every image goes through our hands. We can just rescale this under > certain > conditions. At least the uncompressed textures are unproblematic. > I would introduce some property that is evaluated in the image load callback > than. Today the chain of readerwriter options should in any case provide a > simgear options object that contains the property tree that could be queried > then.
Ah, I thought many textures only when through osgDB, and we didn't have any callback or place to make such changes. If we do, then it's easy to add a property as you suggest. James ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel