Hi,

On Saturday, April 14, 2012 11:05:10 James Turner wrote:
> On 14 Apr 2012, at 10:10, Mathias Fröhlich wrote:
> > But every image goes through our hands. We can just rescale this under
> > certain conditions. At least the uncompressed textures are unproblematic.
> > I would introduce some property that is evaluated in the image load
> > callback than. Today the chain of readerwriter options should in any case
> > provide a simgear options object that contains the property tree that
> > could be queried then.
> 
> Ah, I thought many textures only when through osgDB, and we didn't have any
> callback or place to make such changes. If we do, then it's easy to add a
> property as you suggest.


That's in

ModelRegistry::readImage()

Alternatively we could traverse the scenegraph of a loaded model and look for 
textures. That shouold work also. 

But the model registry thing sounds at first more plausible to me.

Greetings

Mathias

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