Am 14.04.2012 um 13:08 schrieb Stuart Buchanan: > > > -Stuart > > On 14 Apr 2012, at 11:06, James Turner wrote: > >> On 14 Apr 2012, at 09:48, Olaf Flebbe wrote: >>> But please have a look at these textures. I doubt that it makes sense to >>> have a bump normal map twice the size of the livery it is applied to. >> >> Ah, sorry, I agree this is unlikely :) >> >> Unless people are counting each rivet head ... maybe they are! > > The reason for having such a large normal map was to provide sufficient > resolution that the rivets are visible. Any smaller and they appear as a > raised line instead IIRC.
Maybe I didn't know where to look at. IMHO the rivets display perfectly even for texture size 2048. I will try to provide screen shots for comparison. Olaf ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel