Am 14.04.2012 12:06, schrieb James Turner:
> On 14 Apr 2012, at 09:48, Olaf Flebbe wrote:
>
>> I had a texture-size limiter for flightgear in the past. I have to dig it 
>> out first.
> Okay, I think it would be a good thing to have anyway, since people have 
> wildly varying amounts of GPU ram
>
>> But please have a look at these textures. I doubt that it makes sense to 
>> have a bump normal map twice the size of the livery it is applied to.
> Ah, sorry, I agree this is unlikely :)
>
> Unless people are counting each rivet head ... maybe they are!
Yes we are :-)

Using bumpmaps of 1024x1024 or 2048x2048 give ugly edgy craters rather 
than fine details. It's no use doing Rivet rows in 1 pixel, this doesn't 
look good.
A large bumpmap images with details gives another advantage as the 
livery texture file can be a smaller resolution, which helps with MP 
loading time or livery switching.

Greetings

D. Faber

>
> James
>
>
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