On 13 Apr 2012, at 23:28, Chris Forbes wrote:

> Presumably you could just ask osg or the gl to discard the top mip level(s) 
> rather than altering the source art to work around apple's driver bugs?

Yeah, unfortunately I think people want the high-res art for a reason - this 
needs a runtime test for the Intel chipset (on Mac only?) and something to 
reduce the size. Unfortunately that's a lot more work, and might require OSG 
changes since OSG loads the textures :(

James


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