-Stuart
On 14 Apr 2012, at 11:06, James Turner wrote: > On 14 Apr 2012, at 09:48, Olaf Flebbe wrote: >> But please have a look at these textures. I doubt that it makes sense to >> have a bump normal map twice the size of the livery it is applied to. > > Ah, sorry, I agree this is unlikely :) > > Unless people are counting each rivet head ... maybe they are! The reason for having such a large normal map was to provide sufficient resolution that the rivets are visible. Any smaller and they appear as a raised line instead IIRC. I like the idea of resizing textures at model loading time a lot. The other option would be to switch the shader off. Presumably that would not load the normal map into the GPU. Stuart ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel