On 14.04.2012 13:08, Stuart Buchanan wrote: > I like the idea of resizing textures at model loading time a lot. > > The other option would be to switch the shader off. Presumably that > would not load the normal map into the GPU.
Shader textures are loaded unconditionally, at least into main memory. Hopefully GPU loading is optional - but I'm not sure. If someone was looking into improving the effect/texture loading code: it would be great if loading shader textures could be made optional, i.e. defer loading them until first access. As a hard work-around, we could also introduce a new command-line option to disable shaders support completely (enabling shaders at run-time via the dialog wouldn't work then). This would help those with weak GPUs/old systems - and reduce loading times and memory consumption. cheers, Thorsten ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel