On Wednesday 27 June 2012 18:39:30 Heiko Schulz wrote:
> Hello all,
> 
> > I think the problem now is that the nice scatter effect sky dome no longer
> > works correctly with any render mode in the git version.  The scatter
> > effect sky dome will give you very pretty skies -- especially in
> > combination with advanced rendering, just don't look at the terrain or
> > your
> > own aircraft model because those are now rendered incorrectly with many
> > missing effects.
> 
> With disabling the predicate section I got a middle thing between (no FGFS
> Default Skydome). Sky scattering with pretty skies and fog in near distance
> and all other shaders working, but bad horizon at far distance and other
> features like terrain haze missing.
> 
> Thorsten's Athmosphere effect enabled:
> http://www.hoerbird.net/fgfs-screen-764.jpg
> 
> Not enabled, but with disabled predicate section:
> http://www.hoerbird.net/fgfs-screen-763.jpg
> http://www.hoerbird.net/fgfs-screen-768.jpg
> 
> Surely there is now way?
> 
> Cheers
> Heiko

Hi Heiko,

Unless the same fogging technique is used you'll see the tile edges in very 
low/ very high visibility conditions, or from high altitudes, or some other 
artefacts.

Allowing a decoupling between the Skydome and the ligthfield/haze shaders, 
would lead only to inconsistent settings, and useless bug reports from users 
blindingly enabling every switch available to them.

The current effect scheme and the corresponding dialog options tries to 
prevent this, and tries to use a consistent set of shaders. This is extended 
to the options available when Rembrandt is enabled too (i.e. it doesn't allow 
you to enabe the light scattering shaders when Rembrandt is active since those 
aren't ported, and don't display right, or any other shader that isn't ported 
yet). This doesn't work quite right yet, as others have mentioned here, but 
Gijs is aware of that.

I hope you can now better understand the reasoning behind this.

Regards,
Emilian






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