> Is there a way we can have all three possibilities (default, skydome > shader, Thorstens atmospheric light scattering) selectable?
Atmospheric light scattering should not be thought as different from skydome shader - it is the terrain/model/whatnot shader combination consistent with the skydome shader (and having the skydome shader not creating mismatches with terrain was the original motivation for developing the atmospheric scattering framework). The 2.6 scheme to have a skydome not matching terrain did not only have issues at high altitudes, it also could not handle poor visibility or sunrise/sunset lighting in any reasonable way. Not allowing to switch a skydome inconsistent with the rest of the scene on is not a regression, it is a bugfix in my opinion :-) Just my two cents... * Thorsten ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel