I'm attempting to set up a small networked FG
simulation, with the FDM model and instrument panel
running on one machine, the other computers will be
out-the-window views.
 
All computers in question are running WIndows XP SP2,
and I am running the compiled FlightGear 0.9.10
distribution package downloaded recently.
 
FlightGear does start and act normally when started
using the FG icon or using the batch script below (The
last fgfs.exe and subsequent commands are all on one
line):
 
set FG_HOME="D:|FlightGear_0.9.10"
set FG_ROOT="D:\FlightGear_0.9.10\data"
set
FG_SCENERY="D:\FlightGear_0.9.10\data\Scenery;D:FlightGear_0.9.10\data\WorldScenery"
D:\FlightGear_0.9.10\bin\Win32\fgfs.exe 
--fg-root=D:\FlightGear_0.9.10\data 
--fg-scenery=D:\FlightGear_0.9.10\data\Scenery;D:\FlightGear_0.9.10\scenery
 --airport-id=KSFO  
    --aircraft=c172p  --control=keyboard 
--disable-random-objects  --disable-ai-models 
--disable-clouds  --enable-clouds3d 
--geometry=1280x1024  --timeofday=noon  
 
Now, I've attempted to send out the FDM data via a UDP
socket, adding the following to the above batch file,
as detailed in the GetStarted guide:
    --native-fdm=socket,out,60,,5506,udp

I get the following error message back:
 
Error: connect() failed in make_client_socket()
SG_IO_OUT socket creation failed
Error opening channel communication layer.
I/O channel config failed.
 
I've searched the documentation and old emails, but
found nothing that talks on this subject. Can anyone
provide any insight and/or corrective actions? Is this
something that works on a Linux system but doesn't
work correctly under Windoze?
 
Also, in the native-fdm command, is the "60" the rate
that is is cranking out UDP packets? 
 
Thanks,
Bill


 
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