On 18 Jan 2013, at 23:49, George wrote:

> Now i have another question I'm kind of a beginner in fltk. I have a window 
> with some input widgets and a button which is deactiveted initially. I want 
> to activate the button when i insert text in all the input widgets(the button 
> can't be pressed if an input is empty). I've read some things and i know it;s 
> something with events handling and FL_KEYDOWN but it really gives me a hard 
> time. Any help will be appreciated


I don't think it would require any messing about with event handling per se; 
should be enough to have a callback attached to the input widgets that checks 
whether they are all set or not, and if they are all set, do a 
button->activate() to "wake up" the button...



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