<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852 >
> [dmarks - Mer. Nov. 14 11:37:18 2007]: > > > - A unit with 2 turns of fuel (example AWACS or Bomber) always can move > > of it's half of it's moves, including when it's lost in the middle of > > the ocean. Then it dies. > > > > This is indeed a problem. It seems the code always assumes an air unit > starts its turn on a safe tile, which is (practically) never the case > when a two turn air unit starts its second turn of a mission. > Actually, the only time a goto to an unsafe tile should be allowed for > a non-attack move on the last turn of a mission is when the air unit > sits on a safe tile. > > ~Daniel > > > That's maybe why I thought about a unsafe status for positions. The theory of it is very clear: * safe: we can end there at the end of the turn to refuel * unsafe: we cannot refuel there, but there is position to do in range * dangerous: if we move there, we lose it. But carriers are still a big problem. Maybe there isn't any good solution. _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev