<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852 >
On 11/14/07, Pepeto _ <[EMAIL PROTECTED]> wrote: > > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852 > > > > [pepeto - Mar. Nov. 13 15:14:19 2007]: > > > > - You cannot move on all tiles you should be able to move to. For > > example, you cannot choose your path when the unit has only the half of > > its moves. > > > > Actually, it's when you are in a potential dangerous position. > > - Suicidal attack are supposed to be only for unit with the flag > F_MISSILE only. Else, this is dangerous. > Yes, this is dangerous. But it's also up to the player to decide if it's worth sacrificing the air unit or not. > - A unit with 2 turns of fuel (example AWACS or Bomber) always can move > of it's half of it's moves, including when it's lost in the middle of > the ocean. Then it dies. > This is indeed a problem. It seems the code always assumes an air unit starts its turn on a safe tile, which is (practically) never the case when a two turn air unit starts its second turn of a mission. Actually, the only time a goto to an unsafe tile should be allowed for a non-attack move on the last turn of a mission is when the air unit sits on a safe tile. ~Daniel _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev