<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852 >

On 11/14/07, Pepeto _ <[EMAIL PROTECTED]> wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=39852 >
>
> > [pepeto - Mar. Nov. 13 15:14:19 2007]:
> >
> > - You cannot move on all tiles you should be able to move to. For
> > example, you cannot choose your path when the unit has only the half of
> > its moves.
> >
>
> Actually, it's when you are in a potential dangerous position.
>
> - Suicidal attack are supposed to be only for unit with the flag
> F_MISSILE only. Else, this is dangerous.
>

Yes, this is dangerous. But it's also up to the player to decide if
it's worth sacrificing the air unit or not.

> - A unit with 2 turns of fuel (example AWACS or Bomber) always can move
> of it's half of it's moves, including when it's lost in the middle of
> the ocean. Then it dies.
>

This is indeed a problem. It seems the code always assumes an air unit
starts its turn on a safe tile, which is (practically) never the case
when a two turn air unit starts its second turn of a mission.
Actually, the only time a goto to an unsafe tile should be allowed for
a non-attack move on the last turn of a mission is when the air unit
sits on a safe tile.

 ~Daniel



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