On Wed, 2 Jan 2013 04:19:32 PM Michael Vehrs wrote: > At any rate, the re-write of tile styles has paved the way for > using an arbitrary number of equivalent tiles. We might also break down > our tiles into smaller sub-tiles, or use alpha blending for tile boundaries.
I do not doubt the former would help, but I reckon the latter is more likely to be the big win. IMHO the map already looks quite good, but the best thing we can do to improve its general appearance would be to reduce the sharpness of the tile transitions. I have played enough chess:-). Cheers, Mike Pope
signature.asc
Description: This is a digitally signed message part.
------------------------------------------------------------------------------ Master Java SE, Java EE, Eclipse, Spring, Hibernate, JavaScript, jQuery and much more. Keep your Java skills current with LearnJavaNow - 200+ hours of step-by-step video tutorials by Java experts. SALE $49.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122612
_______________________________________________ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers