On Thu, 10 Jan 2013 05:18:01 PM Jonathan Simona wrote:
> Thank you very much for the reply! Of course like all bug fixers, they must
> be able to run and build the game and reproduce the bugs.
> 
> I've currently downloaded FreeCol from the SVN database via Eclipse's
> Subclipse extension and checked out from the "trunk" folder. Afterwards I
> checked it out as a Java Project and tried using JRE 1.5 and 1.7 but
> neither worked. (all other settings were default)

I would recommend 1.6/6 or 1.7/7.

> When trying to run the project now, I get errors regarding some imports
> such as:
> import org.apache.commons.cli.CommandLine;
> import org.apache.commons.cli.CommandLineParser
> import net.miginfocom.swing.MigLayout;

I do not use or know much about eclipse so you will have to work out how to 
get it to see those modules, which are indeed supplied in the .../jars 
directory.  This may be just a matter of telling eclipse to use ant to build 
freecol.

BTW, the sourceforge upgrade is proving a mixed blessing.  There are some new 
features, but they have renumbered all the bug reports.  If you look for the 
bugs I mentioned earlier, go by the title.

Cheers,
Mike Pope




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