On Thu, 10 Jan 2013 05:18:01 PM Jonathan Simona wrote: > Thank you very much for the reply! Of course like all bug fixers, they must > be able to run and build the game and reproduce the bugs. > > I've currently downloaded FreeCol from the SVN database via Eclipse's > Subclipse extension and checked out from the "trunk" folder. Afterwards I > checked it out as a Java Project and tried using JRE 1.5 and 1.7 but > neither worked. (all other settings were default)
I would recommend 1.6/6 or 1.7/7. > When trying to run the project now, I get errors regarding some imports > such as: > import org.apache.commons.cli.CommandLine; > import org.apache.commons.cli.CommandLineParser > import net.miginfocom.swing.MigLayout; I do not use or know much about eclipse so you will have to work out how to get it to see those modules, which are indeed supplied in the .../jars directory. This may be just a matter of telling eclipse to use ant to build freecol. BTW, the sourceforge upgrade is proving a mixed blessing. There are some new features, but they have renumbered all the bug reports. If you look for the bugs I mentioned earlier, go by the title. Cheers, Mike Pope
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