On 27.04.2013 12:40, Michael T. Pope wrote: > On Sat, 27 Apr 2013 10:07:34 AM Michael Vehrs wrote: > >> As it turns out, all test failures can be fixed with the attached >> one-liner. What next? >> > I need to see if (add one-liner, revert df63b36) still breaks the AI. > If it is ok, are you happy with the production system or is there more to > come? > > Cheers, > Mike Pope >
I still need to look at the UI side, especially the production modifier tooltips. The next step would be to make production types selectable. This will have to be done using the testing specification, since this is not a feature of the original game. The two informal improvement requests that prompted my work are: salt fish (i.e. two types of raw material are turned into one type of finished product), and the optional production of lumber instead of fur on the colony centre tile. Regards Michael ------------------------------------------------------------------------------ Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_apr _______________________________________________ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers