On Sat, 27 Apr 2013 03:56:58 PM Michael Vehrs wrote: > I still need to look at the UI side, especially the production modifier > tooltips. The next step would be to make production types selectable. > This will have to be done using the testing specification, since this is > not a feature of the original game. The two informal improvement > requests that prompted my work are: salt fish (i.e. two types of raw > material are turned into one type of finished product), and the optional > production of lumber instead of fur on the colony centre tile.
Ah yes, fish. BR#2421 needs a stake through its heart. Now that we have screenshots that show horses eating fish, we should make that the default in classic, some reasoned call for freecol, and provide a mod or option to do otherwise for everyone who prefers to keep the sea out of the stables. Meanwhile last nights test was scuppered by a reboot (bloody mythtv disk went offline, I should not put critical family infrastructure on my development machine). The retry is running. Cheers, Mike Pope
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