On Sat, 27 Apr 2013 03:56:58 PM Michael Vehrs wrote:
> I still need to look at the UI side, especially the production modifier
> tooltips. The next step would be to make production types selectable.
> This will have to be done using the testing specification, since this is
> not a feature of the original game. The two informal improvement
> requests that prompted my work are: salt fish (i.e. two types of raw
> material are turned into one type of finished product), and the optional
> production of lumber instead of fur on the colony centre tile.

Ah yes, fish.  BR#2421 needs a stake through its heart.  Now that we have 
screenshots that show horses eating fish, we should make that the default in 
classic, some reasoned call for freecol, and provide a mod or option to do 
otherwise for everyone who prefers to keep the sea out of the stables.

Meanwhile last nights test was scuppered by a reboot (bloody mythtv disk went 
offline, I should not put critical family infrastructure on my development 
machine).  The retry is running.

Cheers,
Mike Pope

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