On 30.04.2013 13:30, Michael T. Pope wrote:
> On Sat, 27 Apr 2013 08:10:44 PM Michael T. Pope wrote:
>    
>> On Sat, 27 Apr 2013 10:07:34 AM Michael Vehrs wrote:
>>      
>>> As it turns out, all test failures can be fixed with the attached
>>> one-liner. What next?
>>>        
>> I need to see if (add one-liner, revert df63b36) still breaks the AI.
>>      
> OK.  My testing indicates that the one-liner was critical to the AI as well as
> the tests, and we do not need the post-read fixup in Game.  git.62cb67a is
> looking good to me.
>    

Good.

>    
>> What next?
>>      
> If you are happy with the core of the production system, I am hoping BR#2517,
> BR#2530, BR#2535, and BR#2544 are fixed.  Can any of these be closed?
>
> Cheers,
> Mike Pope
>    

Several helper functions need to be converted to the new production 
system. After that has happened, it might be possible to eliminate the 
apply difficulty code. Production itself should be fixed (but I'll have 
to check the bug reports individually), whereas various display and 
preview problems remain.


Regards

Michael



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