My 2 cents is to have either a separate trunk or in some way to put it in separate repository. I would have been a fan of doing that for the website too.
That way the source art is separate from the actual game-use art. Caleb On Nov 4, 2015 11:05 AM, <win...@genial.ms> wrote: > Hi, > > > Gesendet: Mittwoch, 04. November 2015 um 11:26 Uhr > > Von: "Michael T. Pope" <mp...@computer.org> > > > > On Tue, 3 Nov 2015 01:17:52 +0100 > > win...@genial.ms wrote: > > > some time ago we already talked about rescuing some of the > > > source art files from SVN. > > > > > > I also happened to see some old discussion on debian games mailing > > > list about what should be required in terms of source for art files, > > > which made me think about licensing requirements and if some of this > > > stuff would actually needed to be included in the source packages? > > > > I am not sure artwork is in the same category as source code. Do the FSF > > say anything about this? > > My impression is they mostly just care about source code (and partially > documentation) and that resulted in the GPL only using words referring > to code. There is some statement where they recommend using GPL even though > they say you have to know yourself what sourcecode means (as they might > not even know themself): > http://www.gnu.org/licenses/gpl-faq.en.html#GPLOtherThanSoftware > IIRC this ambiguity and uncertainty is one of the reasons CC-BY-SA was > created by people who care about artists. > > > > Though it worries me that it might triple the size of the git repo. > > > What do you think? > > > > I would prefer not to grow the repo that much (indeed, I was hoping to > > evict the website directory in due course). Perhaps we should start a > > freecol-artwork project. > > Yeah, I pretty much want to avoid growing it too much, too. Thats why > I asked if you have a better idea and was trying to prune it before > adding it (I found a paint.net plugin for psd files which I'll try out). > A separate art repo might be a good idea, maybe you could convert the SVN > and git filter-branch inappropriate stuff like col1 or civ3 art. > For the website its too late already, as you fiddling around with > git filter-branch invalidates all commit hashes. I would just keep it > for now, unless it helps with maintenance or upload of the website. > I also found a number of useful higher res images in the website part, > which I would want to keep, so I'd prefer you do not delete it, tell me > when/if it happens and let me sort out what to delete and what not. > > > Greetings, > > winteertime > > > ------------------------------------------------------------------------------ > _______________________________________________ > Freecol-developers mailing list > Freecol-developers@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/freecol-developers >
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