On Wednesday, December 15, 2021 12:33:10 AM EST Michael T. Pope wrote: > On Tue, 14 Dec 2021 20:24:35 +0100 (CET) > Stefan Fellner <stefan.fell...@tutanota.com> wrote: > > I redesigned the trade route handling to be able to define for each stop > > what to load and what to unload.
> Is that not already clear? The existing stop shows what leaves the > colony. Anything not present gets unloaded. Having to specify things > twice sounds more error prone. > If I can add my two cents, I'll say that as a user, this is one of the things I've found most confusing about the game. I'm never quite sure whether I'm loading or unloading at each stop. I frequently redo trade routes several times to try testing whether they are working the way I expect and usually get it wrong the first time. It's very exciting to see so much activity here again. I have a brief window of availability before the Spring semester starts in which I can perhaps contribute small fixes or test things you'd like to see explored a bit more. If there's some way I can help that's more involved, I'd be happy to find a student who would want to work on it with me for a project this summer. Thanks! Robert (atomopawn) _______________________________________________ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers